Call of Duty Modern Warfare engine was built with PS5 and Xbox Scarlett in mind

Call of Duty Modern Warfare is the next title in the long-running and immensely popular first-person shooter series, and will likely be the last one to release exclusively on the current console generation.

Sony and Microsoft are readying the big reveal of the PlayStation 5 and Xbox Scarlett respectively, and we’re likely to have both consoles in our hands by the end of 2020.

And it looks like Call of Duty Modern Warfare developers Infinity Ward has already done the ground-work to ensure it’s ready to move into the new generation without a hitch.

Principal Rendering Engineer Michal Drobot recently spoke to Game Informer about the new engine in Call of Duty Modern Warfare is built on, and how the studio has made sure it’s ready to be used on newer, more powerful hardware.

“I was brought on board, along with many great engineers, with a task of taking care of long-term Infinity Ward engine rendering architecture — to make sure it will be able to scale and excel in the future,” Drobot told Game Informer.

He notes that of course Infinity Ward is mostly focused on shipping Modern Warfare before looking ahead to other projects, but the new engine will be capable of great things on next-gen hardware.

“Our technology horizon is quite far ahead and ever adjusting to whatever comes next,” Drobot continues.

“The whole point was to rely on highly scalable technology, where algorithms, hardware insight, and quality engineering comes first, as opposed to being overly reliant on specific platform features.

“Obviously during the optimization phase for any shipping title, we do highly focused optimizations to make sure we are taking the best approach for specific hardware, but that is the final polish pass, not the foundation. With this approach, we are very confident in our engine’s ability to adapt to any future hardware.”

Back in July, we had the pleasure of talking to Infinity Ward about the upcoming game and we were told that the engine is capable of running matches with over 100 players – could we see larger-scale, more intense games on the next generation too?

It’s likely. Knowing that the game is going to release with cross-play between platforms for the first time in the series’ history, and will be releasing new maps for free to all players so as not to fragment the player-base.

It could be a good indication about the direction the franchise is going next-gen – a more player-friendly, less aggressively monetized approach to the series.

We’re excited to see what the future holds for Call of Duty.

Modern Warfare launches for Xbox One, PS4 and PC on October 25.

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