CoD: Black Ops Cold War nerfs FFAR1, M16, Snipers, reverts MP5 nerf

Call of Duty: Black Ops Cold War has received an update that brings a number of stability improvements, weapon and scorestreak tweaks, and more, but reverts the recent MP5 nerf.

Note that the MP5 nerf was reverted unintentionally and will return in an upcoming Call of Duty: Black Ops Cold War update. Until then, however, you might as well join the OP fun.

FFAR1, M16 and snipers have all received slight nerfs, while the likes of M60 and Magnum received buffs. Most Scorestreaks have had their costs increased, while the rest of the Call of Duty: Black Ops Cold War update is reserved for various fixes and stability fixes.

WEAPONS

  • Assault Rifles        
    • FFAR1            
      • Increased recoil.
      • Slightly reduced max damage by 3.5% (28 to 27).
      • Reduced max damage range by 34% (38m to 25m).
  • Submachine Guns        
    • Submachine Gun Alpha       
      • Reduced base effective damage range by 33% (15.24m to 10.16m).
      • Added more character to initial recoil by tweaking several bullet trajectories. (While this doesn’t affect the vertical/horizontal control stats in Gunsmith, this change makes it more difficult to stay on target by adjusting the trajectories of several bullets in the initial firing experience.)
      • (Update: These changes were unintentionally reverted in today’s update and will return in an upcoming update.)
  • Tactical Rifles       
    • M16     
      • Reduced max damage range by 15% (25.4m to 21.59m).
      • Increased sprint to fire time.
      • Slightly slowed move speed while firing.
      • Slightly increased delay between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • Slightly reduced effectiveness of laser attachments.
    • Tactical Rifle Charlie    
      • Reduced max damage range by 20% (38.1m to 30.48m).
      • Increased sprint to fire time.
      • Slightly slowed move speed while firing.
      • Slightly increased delay between bursts.
      • Rebalanced fire rate bonuses on barrel attachments.
      • Slightly reduced effectiveness of laser attachments.
    • Type 63      
      • Slightly increased fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
    • DMR 14     
      • Slightly increased fire rate.
      • Rebalanced fire rate bonuses on barrel attachments.
  • Light Machine Guns        
    • M60            
      • Improved max damage ranges.
      • Improved movement speeds.
  • Sniper Rifles (All)      
    • Adjusted Sprint to Fire times to account for early blend/interruption allowed via animation system.
    • The effective Sprint to Fire time is notably shorter than what is displayed in Gunsmith. We have plans to address the Gunsmith readout in a future update.
    • Adjusted movement speed impact when firing to intended values to make each shot feel more powerful.
    • Fine-tuned barrel attachments that improve idle sway to provide a unique feel on each gun.
  • Pistols        
    • Magnum      
      • Slightly improved fire rate.
      • Improved max damage range.
      • Improved visibility while firing after the first shot.
  • Shotguns        
    • Shotgun Bravo      
      • Slightly reduced damage between ranges from 5.8m to 7.7m.

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