Just a Letter of Error is problem of Terrible Artificial Intelligence in Aliens: Colonial Marines
Aliens: Colonial Marines was a pretty bad game. In fact, he was left on the ground, but one of the most remarkable aspects was that artificial intelligence in the game was seriously miserable.
Jamesdickinson963, working on Colonial Marines modes based on Resetera, discovered a very important and ridiculous error in one of his .ini files in the PC version of the game. There is a line in the file My Document \ My Games \ Aliens Colonial Marines \ PecanGame \ Config \ PecanEngine.ini in the game:
ClassRemapping=PecanGame.PecanSeqAct_AttachXenoToTether -> PecanGame.PecanSeqAct_AttachPawnToTeather
Did you see the letter error there? At first, the word Tether (which is actually written as Teather) at the end of the line. AttachPawnToTether is a word that is very important in the word cast, a string that determines the enemy’s tactical positions, patrol rods and attack areas. When a voting Xeno is created, it is connected to a region (this is the meaning of tethering). This area tells Xeno where the battlefield, where the exits, and so on. During the war the Xeno can be connected to different zones so that you can attack from side to side. Of course, because of that letter error there, when the game tries to do it, nothing happens! So the creatures continue to act stupid stupid.
PCGamer has also done this test and said that Xeno’s playing more aggressively after correcting the letter error has become much more successful in following the player. Similar results have been confirmed in the heading of Resetera, as well as other players who have tested it. If the game is set up in you too, you can try this little change.
The game is still very bad, but get it.