Overwatch 2 Release Date news, Jeff Kaplan confirms bad news for Blizzard fans
Blizzard announced Overwatch 2 at BlizzCon 2019’s opening ceremony, and already the internet is chomping at the bit to learn more about the hero shooter sequel.
The game is making some pretty nifty additions – it’ll include two new kinds of co-operative PvE modes (a Campaign and Hero Missions) and will add a new mode to the PvP side of things, too (Push).
The game looks like it’ll be a big step up for Overwatch. Blizzard tells us the studio has been hard at work tweaking the engine side of things, and each hero has had a makeover to show the progression in time and narrative since the last game.
Overwatch 2 has a lot to offer, then – we’ve played it and the four player, co-operative PvE mode is wonderful.
Unfortunately, though, it sounds like the game is going to be under construction for quite a while yet.
Overwatch game director Jeff Kaplan and assistant game director Aaron Keller took to the Overwatch: What’s Next panel at BlizzCon to talk a little more about when we can expect the sequel to appear.
When asked when the game will come out, Kaplan replied frankly: “I don’t know. I have no idea.
“Like, just let us make it great, that’s what we care about more than anything. We don’t have a date in mind.”
Bad news for fans excited about the game, then. It’s possible that means we’re not even going to see the title launch in 2020, or on this console generation.
It’s highly likely Overwatch 2 will debut on PS5 and Xbox Scarlett, then.
Don’t expect to hear much about the game in the coming months, either. A little later on in the panel, Kaplan also noted that the Overwatch team is going to “go dark” after BlizzCon to focus on developing the title.
Does that mean we can expect to hear nothing about the game until BlizzCon 2020? We hope not. What we saw of the title feels really polished and advanced – but that was just one level.
As we understand it, Blizzard wants to launch Overwatch 2 with a robust amount of co-operative content, and that’s likely what’s taking the lion’s share of development time.